Updated 2026-07-13Community transcript cross-checked against official update notes and in-game terminology

Quick answer: how to think about Damage Cap

Damage Cap is one of the most important endgame stats in Granblue Fantasy: Relink because extra attack does nothing if your hits are already capped. The goal is not to stack attack forever; the goal is to keep your real attacks close to their maximum allowed damage, then raise that maximum with Damage Cap sources.

Use the training dummy's Damage Cap percentage display. If your attacks sit far below 100%, add attack or damage multipliers. If they are consistently at or above 100%, more attack is being wasted and you should invest in Damage Cap, supplementary damage, utility, or survival.

How to use the training dummy test

  1. Go to the training room and enable the Damage Cap percentage display.
  2. Test your normal combo, main skills, charged attacks, and burst windows separately.
  3. Watch the percentage for each important hit, not only the biggest number.
  4. If key hits are below cap, add attack, crit, character-specific bonuses, or raw damage multipliers.
  5. If key hits are capped, add Damage Cap or shift excess attack into survivability and consistency.

This test is especially useful after changing Master Traits, summons, or sigils. A build that looked strong before a new trait route can become inefficient if the trait adds enough raw damage to cap your most important hits.

Endgame stat priority

PriorityStat / sigilWhy it mattersWhen to add it
1Damage CapRaises the ceiling your attacks can reach.When important hits are near or above 100% cap display.
2Raw damage / attack multipliersPushes uncapped hits closer to the ceiling.When key attacks are far below cap.
3Critical RateImproves average damage and consistency.Most builds benefit unless already solved by kit/traits.
4Supplementary DamageAdds extra hits and remains highly valuable in optimized setups.After your main damage loop is stable.
5Survival toolsPrevents failed runs and AI deaths.Whenever Chaos fights are wiping you before enrage/burst windows.

Sigils to understand before Chaos farming

The exact best-in-slot setup depends on character and patch balance, but several categories matter across the roster. Damage Cap is the foundation. Crit and raw damage make uncapped hits stronger. Supplementary Damage adds extra value once your base loop works. Auto Revive and Potion Hoarder are not glamorous, but they are often correct while learning Chaos encounters.

  • Damage Cap: core endgame scaling; stack from multiple sources when available.
  • Supplementary Damage: extra hits can dramatically improve output in optimized builds.
  • Alpha / Beta / Gamma style endgame sigils: strong cap and bonus options depending on setup.
  • Character-specific sigils: often define the character's real damage loop.
  • Auto Revive / Potion Hoarder: learning-run insurance for story walls and Chaos bosses.

How Master Traits change build math

Master Traits are not just passive stat nodes. Trait slots and route bonuses can change how a character reaches cap, how often skills reset, or how charged attacks fit into the loop. That means a build should be re-tested after every major trait change. If a new trait route gives you stronger charged attacks, your old attack-heavy sigil setup may start wasting stats.

Use a simple rule: fix the character's biggest gameplay weakness first, then optimize damage. For cooldown-heavy characters, a route that improves reset windows can be worth more than a small raw stat gain. For already-safe characters, pushing cap and supplementary damage may be better.

Where summons fit into damage planning

Summons add active damage and build value in eligible quests. Because multiplayer summon resources are shared, coordinate summon use instead of spending the resource the moment it appears. In solo play, treat summons as part of your burst plan: use them around boss vulnerability windows, Link Time, SBA chains, or moments when a boss is locked down.

Do not judge a summon only by one big hit. A summon that lines up with your burst rhythm or helps control a dangerous phase can be stronger than a higher-rarity option used at the wrong time.

Common build mistakes

  1. Stacking attack after cap. If hits are already capped, more attack does not help those hits.
  2. Ignoring small hits. Multi-hit skills may have some hits capped and others not; test the full sequence.
  3. Dropping all survival too early. A dead character has zero DPS, especially in Chaos learning runs.
  4. Copying builds without testing. Master Traits, summons, sigils, and AI party buffs change your real cap state.

FAQ

Should every character prioritize Damage Cap?

Most endgame characters care about Damage Cap, but the timing depends on whether your important attacks are already near cap.

What if my Damage Cap display is below 100%?

Add attack, crit, character-specific damage, or other raw multipliers until important hits approach cap.

Are survival sigils bad for DPS?

No. During progression, survival tools can increase real clear speed by preventing failed attempts and AI deaths.

Source & verification notes

This Relink Guide page uses a community YouTube transcript as a planning source, then rewrites the advice into original guide text. Names were normalized to official/common English spellings such as Maglielle, Fraux, Fediel, Gallanza, Eugen, Cagliostro, SBA, sigils, and Damage Cap. Community recommendations are useful for routing and build priorities, but exact values, drops, and balance details can change with future patches.

  • Official / patch level: expansion systems, new characters, cross-play/platform notes when reflected by official pages or game menus.
  • In-game / community level: portal routing, AI party picks, build priorities, summon usage tips, and training dummy optimization advice.
  • Last checked: July 2026. Re-test difficult Chaos quests after balance updates.